Battle Plane
A downloadable game for Windows
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The game is in prototype phase and will receive regular updates. The plane will follow your mouse and shoot automatically. Please leave a comment if you liked the game and any changes you can recommend.
Status | Released |
Platforms | Windows |
Author | sharmaprojects |
Genre | Shooter, Action |
Tags | Shoot 'Em Up |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
Battle Plane.zip 83 MB
Development log
- Added soundFeb 04, 2024
- First PrototypeFeb 02, 2024
Comments
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Nice little prototype!
I think the hitboxes could be a little more generous towards the player to help foster those cool feeling moments after a close dodge.
Might also be neat to have the planes lean left and right only when they're moving left or right.
See if you can hide the mouse pointer (it was still over the player plane for me).
Sounds would help liven things up a bit too, but I'm guessing that's coming in the future.
Good job! Keep it up, and I'm looking forward to seeing more!
Thanks for the feedback!
I am working towards sound and animating plane with movement.
And hiding mouse pointer would look cool. Will look into it.
As for generous hitbox towards player, do you mean have a bigger hitbox for player or a more precise one?
By "generous hitboxes" I mean making it easier for the player to dodge enemies (which can be a combination of size and precision). For example, if the player and enemy sprites were circles, I would have the hitboxes be a few pixels smaller in diameter than the sprite itself. That way there's a little wiggle room for the player, and the sprites have to really overlap for a collision to occur.
Sometimes if the hitbox covers more area than the sprite (whether it's too big or a different shape), or even is the same size, the collision can feel a little jarring, sudden, or unfair. Even if it technically is fair (eg: hitbox is exactly same shape and size as the sprite).
Ah! I see. I'll play around with different hitbox sizes to see what feels natural. Thanks for the feedback.